Type: Which proficiency affects the weapon.
Base Damage: The amount of damage a weapon will do in the hands of someone with no strength.
Strength Factor: How quickly the damage increases based on the user's strength. With high strength, this is more important than base damage.
Agility Factor: How quickly the speed increases based on the user's agility.
Parry Rate: How often incoming attacks will be blocked with the weapon.
Durability: A weapon's resistance to wearing down with use. Weapons become less effective as they wear down.
Economy: How cost-effective a weapon type generally is to use--a combination of weapon cost and durability. Higher grade means lower repair costs.
|Type||Name||Base Damage||Strength Factor||Agility Factor||Parry Rate||Durability||Economy|
|Edged||File:Axe.png Battle Axe||C-||A||F+||F||B+||B|
|File:2sword.png Two-handed Sword||C||B+||D-||D||C||C-|
|File:Axe.png Hand Axe||B+||C+||D+||D-||B||B+|
|Unarmed||File:Unarmed.png Fist (Nonproficient)||D||D+||B+||None||Unlimited||Free|
|File:Unarmed.png Fist (Proficient)||D+||D+||B+||C- to A-**||Unlimited||Free|
- This does not include the cost of arrows.
- The parry rate of unarmed combat is heavily dependent on the user's level of proficiency.