Type: Which proficiency affects the weapon.
Base Damage: The amount of damage a weapon will do in the hands of someone with no strength.
Strength Factor: How quickly the damage increases based on the user's strength. With high strength, this is more important than base damage.
Agility Factor: How quickly the speed increases based on the user's agility.
Parry Rate: How often incoming attacks will be blocked with the weapon.
Durability: A weapon's resistance to wearing down with use. Weapons become less effective as they wear down.
Economy: How cost-effective a weapon type generally is to use--a combination of weapon cost and durability. Higher grade means lower repair costs.
Type | Name | Base Damage | Strength Factor | Agility Factor | Parry Rate | Durability | Economy |
---|---|---|---|---|---|---|---|
Blunt | File:Hammer.png Warhammer | D | A+ | F | F | A | A |
File:Mace.png Mace | D | A- | D | D | A+ | A+ | |
File:Staff.png Staff | D+ | C | C | A | B- | A | |
File:Rod.png Rod | C | D | A | C- | B+ | A+ | |
Edged | File:Axe.png Battle Axe | C- | A | F+ | F | B+ | B |
File:2sword.png Two-handed Sword | C | B+ | D- | D | C | C- | |
File:Axe.png Hand Axe | B+ | C+ | D+ | D- | B | B+ | |
File:Sword.png Sword | B+ | C- | B- | C | C | C+ | |
Piercing | File:Partisan.png Partisan | C | B | D- | B | C | D+ |
File:Spear.png Spear | B | C- | C | B+ | C | C | |
File:Dagger.png Dagger | A- | F- | A+ | D | C- | B- | |
File:Estoc.png Estoc | A | F | A- | C+ | C-- | D | |
Marksmanship | File:Bow.png Bow | S | A- | F- | None | D | F* |
Unarmed | File:Unarmed.png Fist (Nonproficient) | D | D+ | B+ | None | Unlimited | Free |
File:Unarmed.png Fist (Proficient) | D+ | D+ | B+ | C- to A-** | Unlimited | Free |
- This does not include the cost of arrows.
- The parry rate of unarmed combat is heavily dependent on the user's level of proficiency.
All items (2)